We have been involved in the development of the innovative TV-centric gaming concept! For this concept, we have been awarded Merit Award at the IEEE ICCE 2013 conference in Las Vegas, USA.
Related publications:
Punt, Marija; Bjelica, Milan Z; Zdravković, Vladan; Teslić, Nikola An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet Journal ArticleM21 Multimedia Tools and Applications, 74 (18), pp. 8137–8169, 2015, ISSN: 1380-7501. @article{mta1, title = {An integrated environment and development framework for social gaming using mobile devices, digital TV and Internet}, author = {Marija Punt and Milan Z. Bjelica and Vladan Zdravković and Nikola Teslić}, doi = {10.1007/s11042-014-2045-8}, issn = {1380-7501}, year = {2015}, date = {2015-09-01}, journal = {Multimedia Tools and Applications}, volume = {74}, number = {18}, pages = {8137–8169}, abstract = {The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased dramatically over the last years, including mobile devices such as smart phones and tablets as well as digital TV sets and set-top boxes. Since these devices are readily available and allow customization through software they can be easily used to support and enhance traditional social activities in the living room. This paper presents an integrated environment of mobile devices and digital TVs connected to the Internet used as a platform for exploring both traditional and novel gaming concepts in either a single living room or across different homes connecting multiple living rooms. To create such an environment a framework was developed enabling the implementation of distributed social games, using the digital TV as a display showing game content public to all players and using the available personal mobile devices as controllers and displays showing private portions of the game. The framework also allows the innovative use of broadcast related information and social media during game play. Five different games were developed using the framework. The framework effectiveness was evaluated by comparing TV-centric games developed with and without the framework using size and complexity metrics, additionally application responsiveness was measured using a game developed without and with the framework and compared with a state-of-the-art game controller. The experience of playing the developed games was obtained by collecting and analyzing self-reported data using a questionnaire combined with additional observations from volunteers and researchers.}, howpublished = {M21}, keywords = {}, pubstate = {published}, tppubtype = {article} } The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased dramatically over the last years, including mobile devices such as smart phones and tablets as well as digital TV sets and set-top boxes. Since these devices are readily available and allow customization through software they can be easily used to support and enhance traditional social activities in the living room. This paper presents an integrated environment of mobile devices and digital TVs connected to the Internet used as a platform for exploring both traditional and novel gaming concepts in either a single living room or across different homes connecting multiple living rooms. To create such an environment a framework was developed enabling the implementation of distributed social games, using the digital TV as a display showing game content public to all players and using the available personal mobile devices as controllers and displays showing private portions of the game. The framework also allows the innovative use of broadcast related information and social media during game play. Five different games were developed using the framework. The framework effectiveness was evaluated by comparing TV-centric games developed with and without the framework using size and complexity metrics, additionally application responsiveness was measured using a game developed without and with the framework and compared with a state-of-the-art game controller. The experience of playing the developed games was obtained by collecting and analyzing self-reported data using a questionnaire combined with additional observations from volunteers and researchers. |
Tršić, Lazar; Veljković, Nikola; Punt, Marija; Bjelica, Milan Z; Predojević, Mladen Implementation of a social gaming cloud service for mobile and TV devices ConferenceM33 Telecommunications Forum (TELFOR), 2013 21st, IEEE, Belgrade, Serbia, 2013, ISBN: 978-1-4799-1420-3. @conference{Tršić2013, title = {Implementation of a social gaming cloud service for mobile and TV devices}, author = {Lazar Tršić and Nikola Veljković and Marija Punt and Milan Z. Bjelica and Mladen Predojević}, doi = {10.1109/TELFOR.2013.6716400}, isbn = {978-1-4799-1420-3}, year = {2013}, date = {2013-11-26}, booktitle = {Telecommunications Forum (TELFOR), 2013 21st}, publisher = {IEEE}, address = {Belgrade, Serbia}, abstract = {This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to evaluate the service, an example game was developed and server response times and server load were measured.}, howpublished = {M33}, keywords = {}, pubstate = {published}, tppubtype = {conference} } This paper presents an implementation of a social gaming cloud service allowing mobile and TV devices to connect to as clients. Development of this service will allow players from multiple homes to play together, using TV devices as main displays and mobile devices as game controllers. In order to evaluate the service, an example game was developed and server response times and server load were measured. |
Jelisavčić, Milan; Tomić, Mihailo; Punt, Marija; Bjelica, Milan Z; Majstorović, Dušan Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones ConferenceM33 2013 21st Telecommunications Forum Telfor (TELFOR), 2013, ISBN: 978-1-4799-1420-3. @conference{Jelisavcic2013, title = {Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones}, author = {Milan Jelisavčić and Mihailo Tomić and Marija Punt and Milan Z. Bjelica and Dušan Majstorović}, doi = {10.1109/TELFOR.2013.6716398}, isbn = {978-1-4799-1420-3}, year = {2013}, date = {2013-11-01}, booktitle = {2013 21st Telecommunications Forum Telfor (TELFOR)}, abstract = {This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices.}, howpublished = {M33}, keywords = {}, pubstate = {published}, tppubtype = {conference} } This paper presents a developed real-time application rendering 3D graphics displayed on an Android set-top box. The development was based on an already existing game that was originally implemented to be run on desktop computers using the Linux OS. It was ported to run on mobile devices with the Android OS. The game was extended to also allow execution in an integrated environment of Android set-top boxes and mobile devices. |
Jeličić, Ana; Punt, Marija; Bjelica, Milan Z; Vujanović, Velimir New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet ConferenceM33 Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on, IEEE, Berlin, Germany, 2013, ISSN: 2166-6814. @conference{Jeličić2013, title = {New possibilities of human-computer interaction in integrated video games for mobile phones, TV and Internet}, author = {Ana Jeličić and Marija Punt and Milan Z. Bjelica and Velimir Vujanović}, doi = {10.1109/ICCE-Berlin.2013.6698018}, issn = {2166-6814}, year = {2013}, date = {2013-09-09}, booktitle = {Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users.}, howpublished = {M33}, keywords = {}, pubstate = {published}, tppubtype = {conference} } Advances in the capabilities of both mobile devices and digital televisions have created new possibilities for human-computer interaction, which can be used for developing informal TV-centric games. Those possibilities were tested by creating a game that can be played on a TV, while a television program is showing, which can be controlled through mobile phones. Both the TV and the mobile phones are connected via a wireless network and the results of the game can be shared on social networks. The game performance was evaluated by measuring the responsiveness to user actions and a survey was conducted among a group of test users. |
Veljković, Nikola; Punt, Marija; Bjelica, Milan Z; Crvenković, Nikola TV-centric multiplayer gaming over the cloud for consumer electronic devices ConferenceM33 Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on, IEEE, Berlin, Germany, 2013, ISSN: 2166-6814. @conference{Veljković2013, title = {TV-centric multiplayer gaming over the cloud for consumer electronic devices}, author = {Nikola Veljković and Marija Punt and Milan Z. Bjelica and Nikola Crvenković}, doi = {10.1109/ICCE-Berlin.2013.6697989}, issn = {2166-6814}, year = {2013}, date = {2013-09-09}, booktitle = {Consumer Electronics Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on}, publisher = {IEEE}, address = {Berlin, Germany}, abstract = {In this paper a cloud-based TV-centric gaming architecture is proposed, enabling the creation of games played amongst friends seated in geographically separated living rooms. In each living room a television is used as a public game display and mobile devices are used as game controllers. An example of a multi-player board game using the proposed architecture was developed and validated using tests measuring the communication performance between server and client.}, howpublished = {M33}, keywords = {}, pubstate = {published}, tppubtype = {conference} } In this paper a cloud-based TV-centric gaming architecture is proposed, enabling the creation of games played amongst friends seated in geographically separated living rooms. In each living room a television is used as a public game display and mobile devices are used as game controllers. An example of a multi-player board game using the proposed architecture was developed and validated using tests measuring the communication performance between server and client. |
Bjelica, Milan Z; Zdravkovic, Vladan; Punt, Marija; Teslic, Nikola TV-centric Gaming Applications for Android OS: Architecture and a Framework ConferenceM33 Consumer Electronics (ICCE), 2013 IEEE International Conference on, IEEE, Las Vegas, NV, USA, 2013, ISSN: 2158-3994. @conference{Bjelica2013, title = {TV-centric Gaming Applications for Android OS: Architecture and a Framework}, author = {Milan Z. Bjelica and Vladan Zdravkovic and Marija Punt and Nikola Teslic}, doi = {10.1109/ICCE.2013.6487064}, issn = {2158-3994}, year = {2013}, date = {2013-01-01}, booktitle = {Consumer Electronics (ICCE), 2013 IEEE International Conference on}, publisher = {IEEE}, address = {Las Vegas, NV, USA}, abstract = {The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.}, howpublished = {M33}, keywords = {}, pubstate = {published}, tppubtype = {conference} } The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept. |
Bjelica, Milan Z Android@TV - Developing a telecentric app ConferenceKeynoteM32 Sheffield Hallam University, Faculty of Arts, Computing, Engineering and Sciences, Sheffield, Howard Street S1 1WB, 2012, (Keynote). @conference{c3ri1, title = {Android@TV - Developing a telecentric app}, author = {Milan Z. Bjelica}, url = {http://www.milanbjelica.info/publications/bksts_2012_invitation.pdf}, year = {2012}, date = {2012-02-22}, publisher = {Sheffield Hallam University, Faculty of Arts, Computing, Engineering and Sciences}, address = {Sheffield, Howard Street S1 1WB}, howpublished = {M32}, note = {Keynote}, keywords = {}, pubstate = {published}, tppubtype = {conference} } |